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- Feral Raid DPS ,A Few State In Patch 4.2
09/06 16:35
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09/05 12:41
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Feral Raid DPS ,A Few State In Patch 4.2
09/06 16:35Some Introduction in Cataclysm Patch 4.2
09/05 12:41Single-Target DPS: Baleroc
Overall spec ranking 11/12
Melee spec ranking 5/6
Feral DPS 90.9% of top
Top 4 classes Mage (100%)/warrior (98.4%)/hunter (97.9%)/rogue (95.9%)
So, my high hopes from earlier 4.2 did not materialize, and feral ended up remaining one with the lower specs for single-target DPS. That said, things are not that bad here; 11 of 12 specs are within 10% with the leader (ret is at 88.5%), that is probably to buy wow gold as near to balanced as WoW is ever heading to get. So, we're balanced for single-target DPS but just a bit on the reduced element of balanced.
Now, I'm specific someone is heading to carry my quantities and use them to justify that we require buffs, that is expressly what I'm not saying. Single-target is fine. I'm much more concerned about the quantities on some with the other fights.
Two/Three-Target DPS, Split: Shannox
Overall spec ranking 11/12
Melee spec ranking 5/6
Feral DPS 79.7% of top
Top 4 classes Priest (100%)/balance druid (97.1%)/warlock (96.8%)/rogue (84.6%)
As one may expect, we're not very good at maximizing DPS on fights with multiple targets which can be distribute out. discover the relative dropoff between priests/moonkin/warlocks as well as the next highest; that's how much of the difference multi-DOTing can do. This difference is sufficient that you can start to determine the effects in recruitment/slotting for 10-man guilds pushing progression on heroic Shannox.
How so? Well, flipping over to the 10-man heroic All Parses data for a second, there were 1,252 balance parses over the last 14 days, in comparison to 437 feral parses, or a 2.86:1 ratio. In comparison, 10-man normal All Parses exhibits 3,628 balance to 2,091 feral, or a 1.73:1 ratio. In other words: Ouch. when you play feral and have been sat out for heroic Shannox, I sympathize. I guess it's to be expected that feral would do poorly on a fight that capabilities extensively spaced targets, but what about all of them bunched together?
Two/Three-Target DPS, Bunched: Staghelm
Overall spec ranking 12/12
Melee spec ranking 6/6
Feral DPS 83.1% of top
Top 4 classes Rogue (100%)/priest (91.3%)/elemental shaman (90.7%)/warrior (90.4%)
Well, that's a bit better, I suppose. It looks worse then it is, really. Combat rogues are so overpowered on this fight that they push the baseline up for everybody else, so we're within 10% with the majority with the classes. We're bringing up the rear, but the rear isn't really that much back.
AOE DPS: Lord Rhyolith
Overall spec ranking 10/12
Melee spec ranking 4/6
Feral DPS 64.8% of top
Top 4 classes Priest (100%)/mage (95.7%)/balance druid (93.1%)/warlock (90.8%)
Now, this can be bad. This fight isn't an extremely good comparison of AOE DPS, admittedly, due to the Immolation mechanic, but melee absolutely suffer here, in general. As an aside, there undoubtedly are a lot of mechanics that punish you for bringing extra melee … are there any that punish you for bringing extra ranged?
One fascinating anecdotal data point: The parse that contains the #1 feral for this fight (24.2k DPS) also consists of an arcane mage who just barely topped her on DPS but didn't even crack the WoL best 200 for his class.
So what keeps me from just throwing up my hands, posting lengthy walls of text on the Blizzard forums that get ignored, and declaring that feral is terrible for this tier? Well, two things. First, we do decently on Alysrazor, if we reach fly. We're not nearly the best, but comfortably middle-of-the-pack. I don't want to break down the quantities in terrific detail because it's essentially a gimmick fight, but for as soon as I'm just happy that we're not the worst choice to go do something. Secondly, and more importantly, we actually do decently on Ragnaros. Let's carry a look.
Not standing in Stuff DPS: Ragnaros
Overall spec ranking 8/12
Melee spec ranking 4/6
Feral DPS 90.7% of top
Top 4 classes Rogue (100%)/warrior (98.4%)/priest (98.1%)/mage (95.3%)
Well, I did say decently, not great. Our comparative benefit arrives from add spawns that display up quickly and die quickly. Swipe does somewhat better, since things are dead before you empty your energy bar and lose steam.
This fight also capabilities one with the several things that melee is decidedly better at than ranged: add control during the transition phases. This may not display up on DPS numbers, but it's surely a contributing factor.
So how does Blizzard address this?
I concur that the quantities don't paint the prettiest of pictures. "Oh yay, if I push myself to put in 10% more work than my mage/lock/moonkin/priest friend, I may have the ability to match him! Woo!"
I'd like to suggest some happy solution that helps make things all even again, but I just don't see one. Casters, and hunters to a lesser extent, have an enormous comparative benefit that melee do not; they reach change targets and begin DPS almost instantly, regardless of where the target is placed. Melee, of course, reach run to the brand new target and get behind it, taking valuable time.
Just once, I'd adore determine a fight where the employer had a possibility to parry spells cast from your front. The forum threads would be epic.
Now, some melee classes have advantages of their own. Combat has insanely good cleave. Frost has terrific snap AOE. Fury … well, fury just kicks ass at the moment. Unfortunately, ret, enhancement, and feral (sadly) require something. I'm not specific what that is, although I have a several ideas. I can safely say, though, that it's no fun when one of the greatest you can perform is merely average.
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